PD 626 Stepper motor controller – System Notes
PD 626 supports all P-NET Light-Link communication speeds
A stepper motor is normally used within an open-loop
control system i.e. without any position feedback.
The position is derived by counting the number of steps
performed by the motor from a known initial position.
The acceleration of a stepper motor must never be set to
be faster than the available torque capability that the motor can accelerate
the control object.
If a stepper in an open-loop control system is
over-torqued, all knowledge about the rotor position will be lost and the
system will need to be reinitialized.
The PD 626 always uses the Acceleration
value for all speed changes.
Control modes:
The PD 626 can operate in two modes:
Position mode:
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When the Run
flag is set and the ActualPosition
differs from SetPoint,
the stepper will always move to the position given in SetPoint.
If the set point is lower than the actual position, the
motor will reverse. If the set point is higher than the actual position,
the motor will run forward.
The Acceleration
value is always used for both acceleration and deceleration as well as
calculation of deceleration length enabling the motor to stop at the
SetPoint position.
The maximum speed required is defined by the value in PositiveSpeedLimit
and NegativeSpeedLimit.
When the position setpoint is reached, the motor stops
and the Run flag stays set. If a new position is now written to SetPoint,
the motor will immediately perform a movement to this position.
The SetPoint can be changed while the motor is running
and the system will use this as the new target position. If the SetPoint is
changed to a value below the actual position, the motor first stops using
the acceleration value and then reverses to the position given by SetPoint.
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Speed mode:
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When the Run flag is set, the motor will
accelerate to the speed given by SetPoint.
The controller will use the acceleration value to reach
the requested speed. The speed cannot exceed the value defined in PositiveSpeedLimit
or NegativeSpeedLimit.
If a new speed is entered in the SetPoint, the
acceleration value will be used to change from the current speed to the new
requested speed.
Whenever the target speed is reached, the motor will
continue at this speed until the Run flag is reset by the DPI or by an
input event.
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Waveforms:
Waveform = 0
Half step forward
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![](./Description_ENG_files/image002.gif)
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Half stepping runs the motor at double the defined
resolution.
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Waveform = 1
Single full stepping forward
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![](./Description_ENG_files/image004.gif)
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Standard operation.
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Waveform = 2
Dual full stepping forward
and
2 bit
gray-code signal
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![](./Description_ENG_files/image006.gif)
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Dual
full stepping produces a torque about 1.4 times greater than the single
full stepping sequence while using twice as much power.
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Waveform = 3
3 bit gray-code
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![](./Description_ENG_files/image008.gif)
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Used with some proprietary high current driver units.
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Speed deviation:
Due to
the resolution of the internal PD 626 timer, not all speeds can be produced
exactly.
The motor
will be driven at the highest possible speed that is lower than or equal to
the set point.
Depending
on the acceleration value and the requested speed, the speed deviation value
can be extracted from the graphs below.
Minimum
acceleration:
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Maximum
acceleration:
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Minimum
speed:
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Maximum
speed:
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Timer
resolution:
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0.932
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3.72
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0.66
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892.8
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23.5 μSec.
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3.72
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29.831
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2.637
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7159.44
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5.787 μSec.
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29.831
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283.65
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21.10
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13000
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723.4
nSec.
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283.65
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898.44
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168.8
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13000
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90.4
nSec.
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![](./Description_ENG_files/image010.gif)
![](./Description_ENG_files/image012.gif)
![](./Description_ENG_files/image014.gif)
![](./Description_ENG_files/image016.gif)
Useful System Design Calculations
Speed at a given time:
Speed = Time x Acceleration Register˛.
Example:
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The Acceleration Register contains the value 10 and the
motor has been running for 8 seconds.
Speed after 8 seconds is: 8 x 10˛ = 800 Step/second.
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Time to reach a given speed:
Time = Speed / Acceleration Register˛
Example:
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The Acceleration Register contains the value 10 and the
motor must run at 800 steps/second.
Time to reach the speed is: 800 / 10˛ = 8
seconds.
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Acceleration Register value needed to reach a given speed after a given
time:
Acceleration Register =
Example:
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The target is to reach a speed of 800 steps/second after
8 seconds.
Required Acceleration Register value is: = = 10
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Useful Stepper Motor Hints
Maximum stepper speed:
Normally the maximum speed of the stepper motor is
included in the data sheet of the motor.
If this data is not available, an estimate of the speed
that a stepper motor can achieve, while still providing 63% of its maximum
torque, can be found by dividing the resistance (R) with the inductance
(L). The resistance is the sum of the
motor's internal resistance and the external current limiting resistor, if any.
The inductance is the motor's internal coil inductance.
Example: If a motor has a winding resistance of 75 ohms
and an inductance of 30 mH, the working speed before "torque drop
off" would be 2500 steps/sec. If additional external "current
limiting" resistance is added to an increased voltage power supply, the
working speed will increase in proportion. Example: Add a 75 ohm external
resistance and increase the supply voltage by two. Speed = 150 / 0.03 = 5000
steps/sec.
Stepper torque:
Stepper motors specify their torque capability as their main
characteristic. Torque is a measure of the ability of the motor to turn an
object and can be thought of as a lever of certain length being applied to
the object with a certain force being applied to it. It is calculated as
Force (Newtons) x Distance (Metres) x Sine (angle of force).
If the force is perpendicular to the lever (90 deg), Sine
90 = 1.
The force of 1 Newton can be regarded as equivalent to a
weight of 100 g. being applied.
Example: The holding torque of a stepper motor is
specified as 1Nm. This could be visualised as a perpendicular force of 100 g
being applied to a lever 1 metre long, or 200 g being applied to a lever 500
mm long, and so on.
Gear – speed / torque transforming:
Gears can be useful in reducing operational speed in
exchange for increased torque, and vice versa. However, gears are not 100%
efficient and exhibit some energy loss due to friction at the axles and
between gears. The more gears that are involved, the higher the loss factor
that needs to be applied to the speed/torque transformation.
If a gearbox or other speed reducing mechanism is attached
to a stepper motor, the equivalent working torque of the motor is increased
in proportion to the ratio of the gearbox. If it is assumed that the gearbox
transfers 90% of energy from input to output, it can be estimated that the
equivalent increase in torque provided by the motor is: specified torque x
gear ratio x 0.9.
Example: The holding torque of a motor is specified as 70
mNm (0.07Nm). It is attached to a gearbox having a ratio of 100:1. The
motor/gearbox combination is now capable of providing a torque of 0.07 x 100
x 0.9 = 6.3Nm.
Control examples
Move object 1000 steps in the
positive direction.
Move object 1000 steps in
the positive direction with two speeds.
Move object to base position.
Move between several
positions
In the examples below, only the most relevant variables
are shown.
Variables such as : Speed Limits, Acceleration, Mode etc.
are assumed to be initialized with relevant data.
Move object 1000 steps in the positive
direction:
Before starting the motor, the SetPoint must be
set to a position 1000 steps higher than the current position.
Start the motor and wait for the movement to finish.
PD626.Stepper.Setpoint :=
PD626.Stepper.ActualPosition + 1000;
PD626.Stepper.Enable[Run] := True;
While PD626.Stepper.ActualSpeed > 0 Do ChangeTask;
![](./Description_ENG_files/image024.gif)
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Move object 1000 steps in the positive direction with two speeds:
Before starting the motor the SetPoint must be
set to a position 1000 higher than the current position.
Start the motor and wait for the motor to reach the
initial speed limit. (Due to the speed deviation, a constant has to be
subtracted from the speed limit before comparison). Then increase the speed
limit and wait for the movement to finish.
PD626.Stepper.Setpoint :=
PD626.Stepper.ActualPosition + 1000;
PD626.Stepper.Enable[Run] := True;
While
PD626.Stepper.ActualSpeed < PD626.Stepper.PositiveSpeedLimit-X Do
ChangeTask;
PD626.Stepper.PositiveSpeedLimit
:= NewSpeed;
Repeat ChangeTask Until
PD626.Stepper.InFlag[MotorIdle];
![](./Description_ENG_files/image026.gif)
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Move to base position:
Base in this example, is defined as the point where the
sensor connected to Input5 raises the signal.
The motor is set to run in a negative direction until
the Input5 sensor is reached. The distance to Input5 is unknown, but this
system has a maximum move length of 50000 steps, so Input5 must be found
within this distance. When Input5 is reached, the Run flag is
automatically reset. The motor ramps down and stops. When stopped, the
trigger position is copied to SetPoint and the stepper moves up to
this position. This position is then defined as 0.
PD626.Stepper.Setpoint
:= -50000; (* set maximum distance
*)
PD626.Stepper.Input5Function.StopOnRiseEdge := True;
PD626.Stepper.Enable[Run] := True;
Repeat ChangeTask Until
PD626.Stepper.InFlag[MotorIdle];
PD626.Stepper.SetPoint
:= PD626.Stepper.Input5Capture.LastRisePosition;
PD626.Stepper.Enable[Run] := True;
Repeat ChangeTask Until
PD626.Stepper.InFlag[MotorIdle];
PD626.Stepper.Enable[Run] := False;
PD626.Stepper.SetPoint := 0;
PD626.Stepper.ActualPosition := 0;
![](./Description_ENG_files/image028.gif)
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Move between several positions
Activate the RUN flag. Enter SetPoint (1).
The stepper accelerates and limits the speed to PositiveSpeedLimit.
When stopped, the SetPoint is increased with a small number of steps
(2). The motor accelerates but never reaches the speed limit and
decelerates to stop at the requested position.
SetPoint is decreased (3) and the motor
accelerates in a negative direction and runs at the NegativeSpeedLimit.
SetPoint is increased (4) and the stepper moves forward. The SetPoint
is decreased (5) before the final position is reached. The motor
decelerates and stops beyond the new requested position. To reach the
position, the stepper now reverses the movement (6) to return to the SetPoint
position.
PD626.Stepper.Enable[Run] := True;
PD626.Stepper.SetPoint
:= PD626.Stepper.SetPoint + 1000;
(* 1 *)
Repeat ChangeTask Until
PD626.Stepper.InFlag[MotorIdle];
PD626.Stepper.SetPoint
:= PD626.Stepper.SetPoint + 20;
(* 2 *)
Repeat ChangeTask Until PD626.Stepper.InFlag[MotorIdle];
PD626.Stepper.SetPoint
:= PD626.Stepper.SetPoint - 1500;
(* 3 *)
Repeat ChangeTask Until
PD626.Stepper.InFlag[MotorIdle];
PD626.Stepper.SetPoint
:= PD626.Stepper.SetPoint + 1900;
(* 4 *)
While
PD626.Stepper.ActualPosition < PD626.Stepper.SetPoint – 200 Do
ChangeTask;
PD626.Stepper.SetPoint := PD626.Stepper.SetPoint -
1500; (* 5 *)
While PD626.Stepper.ActualPosition <>
PD626.Stepper.SetPoint Do ChangeTask;
![](./Description_ENG_files/image030.gif)
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Step figures and position counters in the PD 626 are
always LongIntegers (32 bit integers).
A LongInteger can be assigned the value from – 231 to +231-1. Step values are treated as
circular numbers, where any position value can be increased or decreased by
231. This means that
wherever the stepper motor has finished the movement, a new movement can
span +/- 2 billion steps relative to the current position, even if it
crosses 0 or crosses the maximum point of the positive and negative number.
The stepper motor will always move the shortest distance
between two points, so it can never move more than 231 in one operation (~2 billion
steps), in a single position operation.
231
= 2,147,483,648, which for simplicity is rounded to 2 billion.
![](./Description_ENG_files/image032.gif)
The maximum step rate of the PD 626 is 13,000 step /
second. At this speed the stepper
can run for 165,191 seconds = 45 hours within the 2 billion steps.
If the stepper motor runs in speed mode for a long time,
the CurrentPosition will "roll over" and continue
counting.
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Related topics:
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